TUD todo
- add units from erikyyy and cran
- add png support from erikyyy
- unit build position in the moment is fixed - this is a problem with units which have verry different sizes (f.e. peer and ferry and fortress and erikyyy's battle platform)
- make border lines and wheels displable again
- configure options (--no-sound --serveronly --clientonly) for the configure script (Any autoconfig hero out there ?)
- reimplement lend/give menu (client side)
- list of products to build in factory
- make shots completely new
- audio conference like erikyyyphone using gsm
- reduce netload
- improve zoomin and zoomout (the step size should be constant and there shouldn't be any gaps between the sprites)
- client could use metaserver to automatically find a server
- paint nicer roads
- find a better solution for transporters (transporter space is rectangle - check if all wheels are in)
- reduce usage of dynamic_cast - (a lot of them can be removed by function overloading)
- bring together objekt_datentype and einheit_datentype (productdatentype)
- improve creation of starting positions
- solve rounding problem (flickering of units on landscape) round everything to int and then round (ftoi) perhaps just send integers over the net ? ( isn't a good idea when zooming in)
- high sea (ocean), normal sea, footdeep sea (driveable) - triremes (get damaged on high sea) - this is only painting !
- peoples, houses (setllers ;-)
- repair units
- trees
- real roads (path finding) /railroads
- fullscreen gameplay and also a fullscreen scrollscreen mode
- speedup (for me it is okay in the moment ;-) seems still to work with a P133
- airplanes / submarines
- mines
- improve docu
Known Bugs (loosely order by priority)
- game load/save in the moment doesn't work
- roads invade ferries
- clipping bug in context help (critical) - context help is ugly like it is in the moment
- ship built on land will ever crash and kill the client
- transporter space isn't correct (you can be in a transporter where you shouldn't)
- unit on ferry will be on good ground when ferry is killed (may stay in water)
- enlightenment doesn't like how I do create a X window - or is it a bug in enlightenment ;-) ?
- autofollow problem (when a unit has already a fellower the new one must be put between the old fellower and not at the end of all units)
- Missing switch for follow modes
- Missing buttons: scroll left/right/up/down, zoom in/out, stop building, exit, ...
- Priority aim doesn't work
- vehicles don't fill in the first fuel automatically
- autoshot problems ?
- tud_doc_product uses installed vehicle files and not only those given as args (should do everthing automatically from makefile)
- the metaserver doesn't remove crashed servers (would be reachable with a big timeout)
- makeuntergrundtab works on installed version
- icons for big and medium ammo look equal
Please send bug reports to karme@unforgettable.com
Jens Thiele
Last modified: Sun Feb 11 19:17:48 CET 2001