Link to the old Meta-server
CREATE TABLE GAMES ( SERVER CHAR(200) NOT NULL, #// hostname PORT INT NOT NULL, STARTTIME INT, #// I would yust store time_t time() here perhaps you have a better idea ADMIN CHAR(20), # foreign key to PLAYERS table LASTMSG INT, #// time again LEVELNAME CHAR(200), COMMENT CHAR(250), #// missing in the ER-diag. MAXPL INT, #// how much clients are accepted SETPL INT, #// No. of startpositions (not the same as maxpl) VERSION CHAR(20), #// server version PVERSION CHAR(20), #// protocol version (both are missing in tge ER diagram) PRIMARY KEY(SERVER,PORT) ) CREATE TABLE CONNECTEDPL ( NICK CHAR(20) NOT NULL, SERVER CHAR(200) NOT NULL, PORT INT NOT NULL, IDONSERVER INT NOT NULL, #// is needed because it is allowed to connect twice #// (also it doesn't work yet) - is missing in the ER-diagram UNITS INT NOT NULL DEFAULT 0, PING INT, REALSKIN CHAR(200) NOT NULL, #// player perhaps doesn't have/use a own skin VERSION CHAR(20), #// client ver., doesn't need protocol ver. #// because he only is allowed to connect to the server \ #// if the versions match PRIMARY KEY(NICK,SERVER,PORT,IDONSERVER) ) CREATE TABLE PLAYERS ( NICK CHAR(20) NOT NULL, SKIN CHAR(200), EMAIL CHAR(200), POINTS DOUBLE(8,2) NOT NULL DEFAULT 100, COMMENT CHAR(250), PASSWORD CHAR(100) NOT NULL, GAPLAYED INT NOT NULL DEFAULT 0, EXPIRE INT, # once again a time PRIMARY KEY(NICK) )
Type | Content | Comment | Return Value |
Game started | SERVER,PORT,VERSION,PVERSION,ADMIN,PASSWORD,LEVELNAME,MAXPL,SETPL,COMMENT | STARTTIME and LASTMSG must be set,ADMIN PASSWORD must be checked | SUCCESS<=>PASSWORD correct |
Game end | SERVER,PORT,PASSWORD,WINNERS,LOOSERS | ADMIN PASSWORD must be checked, calculate new player points based on WINNERS and LOOSERS (both are lists of IDONSERVER and can't be calculated by the meta-server) | SUCCESS<=>PASSWORD correct |
Client info update | NICK,SERVER,PORT,IDONSERVER,UNITS,PING,REALSKIN,VERSION,CLIENTPASSWD,SERVERPASSWD | LASTMSG must be set, both passwords must be checked, if player not already there insert him | SUCCESS<=>passwords correct |
Client left game | SERVER,PORT,IDONSERVER,CLIENTPASSWD,SERVERPASSWD | LASTMSG must be set, both passwords must be checked | SUCCESS<=>passwords correct and player was there |